

A single bakery can hold up to (7?) loafs of bread at a time. They can be paid 4 coins to bake a single loaf of bread, which will attract vagrants to the bakery, where they will eat the bread. These squires function identically to those that would be purchased from the castle, and since upgrading the squires to knights and building more armories are always an option, this building provides a convenient way to rack up an insanely powerful army.īakeries are the easiest way to hire new peasants. Like catapults, the mighty ballista must be wound back by the worker before each time it can be fired, and is done so automatically after each shot.Īn armory simply provides an additional spot at which to purchase a shield, giving the monarch the ability to hire one extra squire for that side of the map.

Unfortunately, the worker operating a mighty ballista is just as vulnerable to floaters as any other archer in a tower.

It deals the same amount of damage as catapult, but also has a longer range, requires only 1 worker to operate, fires projectiles that breeders cannot throw back, and has the height advantage of an archer tower, meaning it fires directly at the clusters of enemies, hitting more enemies than a catapult on average. The mighty ballista is a powerful defensive weapon manned by a worker, and essentially has the same job as a catapult. Knights normally assigned to defend the other side of the map can also be sent out to attack in the rallied direction during this time.
Kingdom new lands hermits upgrade#
The hermit of horns can upgrade tier (4+ walls?) into rally walls, which can be paid (1?) coin to rally all archers, squires, and knights to defend that side of the map temporarily. Stables will never spawn a mount if it already exists on that island, including the default horse. This allows a monarch to theoretically store one of every type of mount on every island, but it would require them to build quite a lot of stables. After this, if there are still available spots with no more valid mounts to fill them, the stable will pick two random valid mounts from other islands to spawn instead. If there are not enough valid mounts to fill both spots, the stable will spawn a default horse to fill a spot, but only if the player is not riding a default horse. If any valid mounts are present on the island, then the mounts will walk over to the stable to be stored there. In order for a mount to be valid, it must have been unlocked with gems and ridden at least once during the current reign. Once constructed, a stable will check if the current island has any valid mounts. Stables can hold up to 2 mounts, providing monarchs with an easy-access way to switch mounts. Hermit buildings can be built with the assistance of specific hermits, and typically serve totally different purposes than what they are upgraded from. Once kidnapped, that hermit will be unobtainable until you either destroy a cliff portal and escape safely or repurchase them after getting a game over. When attacked, they will be picked up and carried away by greed like a tool or coin. So long as you have at least 2 walls on each side of your kingdom, this problem can be almost entirely avoided. This causes them to sometimes aimlessly wander outside your walls at night just enough to get attacked, which can be incredibly frustrating. All of the hermits will try to stay behind your walls like other NPCs, but unlike other NPCs, they are unable to run, and do not attempt to steer clear of greed. Each of the hermits can be brought with you through a teleporter if they are on your mount, and all currently alive hermits will be brought with you automatically on the boat when you leave an island.
Kingdom new lands hermits full#
After buying a hermit’s upgrade, traveling past your outer Wall while enemies are present, carrying them for a full day, or switching mounts, you will drop the hermit and need to pay another coin to pick them up again. While carrying a hermit, they will enable you to upgrade a specific type and level of building into a new building with a totally different purpose. A hermit will spawn from their respective hermit shack, and can be carried with you for 1 coin.
